AI Insights · Timothy · July 2025
Top 5 Sengoku Games in Australia Q2 2025: Unified Platform Performance
Explore the performance of the top 5 Sengoku games in Australia for Q2 2025 with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top Sengoku games on a unified platform in Australia demonstrated varied performance in downloads, revenue, and active users. The following analysis provides insights into these trends.
Great Conqueror 2: Shogun saw a notable increase in weekly revenue, starting at approximately $450 and peaking at $611 by the end of June. Download numbers fluctuated, with a low of 0 in early April, rising to 15 by the end of the quarter. Active user numbers started at 21, dropped to 7 mid-quarter, and then rose slightly to 12.
Shogun: War and Empire maintained a modest download rate, with numbers ranging from 3 to 12 throughout the quarter. However, there was no reported revenue or active user data for this period.
Ninja Village had sporadic revenue, reaching up to $8 in May, while downloads were minimal, peaking at 3 in late May. Active user data was not available.
Pocket Sengoku had minimal activity, with downloads reaching up to 4 in early June. No revenue or active user data was recorded during this period.
Heart of Sengoku showed limited engagement, with downloads peaking at 3 in mid-June. There was no revenue or active user data reported.
This data, sourced from Sensor Tower, highlights the diverse performance of these popular games in the Australian market. For more detailed insights, visit Sensor Tower's platform.